Shuffle
Tracking
Shuffle-tracking
is the mathematically-based technique of following specific cards
or groups of cards through the shuffling process. The main idea
behind Shuffle Tracking is that shuffles are non-random (statistically
speaking, a deck of cards has to be shuffled at least 20-30 times
to achieve a random dispersion). This means that in an ‘incomplete’
shuffle, cards tend to cluster or group together in certain parts
of a shoe and the location of these groups of cards are (to some
degree) predictable.
Shuffle-tracking
involves keeping track of the count (see Card
Counting) in different groups of the deck during the play of
the shoe and following these groups through the card shuffling process
for the purpose of:
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Knowledgeable
cutting: removing low cards from the play (or keeping high cards
in the play);
-
Modifying
playing and betting strategy (according to the information of
the regions) when those cards come into play.
Card
counting is necessary to rank the different groups of the played
cards, so that these groups may be tracked through the shuffle.
Unlike
card counting, shuffle tracking is difficult to detect, thus having
the additional benefit of fooling the casinos since the shuffle
tracker could be betting opposite to how a straightforward card
counter would.
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The Blackjack
Shuffle Tracker's Cookbook by Arnold Snyder is an excellent
source on shuffle tracking. Included in this book are numerous
practice and testing methods for players who want to learn
shuffle tracking, methods for analyzing and comparing the
profit potential of various shuffles, and much more.
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